plasticbugs.punchout - 0.4.4
plasticbugs Sep 8, 2026 Punch-Out!! / Super Punch-Out!! / Arm Wrestling (Nintendo, 1984-85)
All three games on Nintendo’s two- monitor board, on one Pocket display: info screen at native size across the top third, the action below it at 2x. Neither loses a pixel. One core plays all three; pick one when you Run.
Hardware
- Z80 4 MHz, main board
- RP2A03 (6502 + APU) 1.79 MHz
- VLM5030 speech synthesiser
- Two 256x224 monitors
- Zooming “big sprite” tilemaps
- RP5C01 + RP5H01 protection
- A third tilemap for Arm Wrestling
Controls D-pad dodge / duck / block Y or L left punch X or R right punch B KO punch A duck, Super Punch-Out!! Select coin; a coin starts play Arm Wrestling: any button works.
ROMs are not included. Build from your own MAME romsets with the included mra_build.py. Records save per game. The DIP menu is labelled for Punch-Out!!; Arm Wrestling’s switches differ.